Release Modalities


Currently, the final release will happen in a month or less, and will release in the current build styles:

- PC Laptop or Desktop (Native and Preferred Environment).

- Web (itch.io). This method has some limitations as detailed in my last devlog. Overall, it's a fine substitute if you can't dl the game for pc.

To Be Tested (May Not Make Final Release But Will Be Updated ASAP As Testing Permits):

- Mac OS

- Linux (I assume this works now but haven't yet tested it on a linux distro to be sure. If anyone wants to ty this out please let me know if it works).

- Playing the game via the itch.io app for android.

To Be Optimized At A Later Date:

- Im going to be straight with you, the game doesn't play well in a mobile environment at the moment. You're essentially playing it over the itch.io website and the VN is pretty intricate, there's a lot of moving parts, consequently there's just a lot of functionality lost and it doesn't play well over all. I'm working on getting the game optimized for web, but that's never going to be a great playing environment for it. If you must, try to use a tablet set to allow landscape mode. There's still some functionality lost, but it's not as bad or janky overall. 

- I'm currently working on getting the game ported to an android environment (independent of the itch.io app) and an iOS environment. Android is MUCH easier for a thousand reasons, so that will likely be first. 

- Game Console Ports. This is a pretty distant stretch goal, but it's doable. I don't know if I'll do it with this book tho, given that it's free.